top of page
00_Moneyshot_Landscape_16_9_4k.jpg

archimetaverse pro

the Resort Edition

SOLD OUT

logos1.png

[MC] STUDIOS

Mariana Cabugueira workshop series

logos2.png

ArchiMetaverse Pro Resort Edition - Online Workshop

Sunday sessions, 10th DEC-18th FEB

level1.png

First timers, Beginners and Intermediate

Duration 2.png

16:00 - 20:00 GMT

zoom Live.png

Live Online 

Classes are recorded and shared 

Seats.png

25 Seats

software 2.png

Autodesk Maya + Unreal Engine 5.3 + MetaHumans

language 2.png

English

Studio Description

The ArchiMetaverse Pro the Resort Edition is the unrivaled workshop that introduces you to the workflow and methodologies necessary for designing and building immersive digital spaces in web3 landscapes, otherwise known as the metaverse. Whether you are an aspiring architect or designer or simply curious about the digital industry of metaverse, this workshop offers the exceptional opportunity to learn the tools and the workflow behind metaverse-building with professionals that have build and designed metaverse landscapes.

Studio Goals

Metaverse-Design and Build requires the workflow involving two main teams: the design team, consisting on the geometry creators and environment artists - and the second team, the developpers team. A traditional relationship between an architect and a developer is one of co-dependency - in our conventional practice it translate in the architect and engineer relation. On the metaverse industry these two teams also exist and operate within two distinct softwares environments, the lack of knowlwedge of one group about the other's softwares re-inforces this co-reliance. Both environment artists and developers work within the same landscape. The architect is solo in software bubble.

 

What if we told you can learn the skills to reduce the dependency on developpers and env. artists to operate on the metaverse? What if we told that this workshop is dedicated to teaching these skills? The Goal of this studio is to introduce the architect to the metaverse developer's tools; equip them with the necessary skill set for environmental art, and all this while mastering a high-end software for fluid geometry-design. Autodesk Maya x Unreal Engine 5 x MetaHumans, the ultimate combo for Metaverse Design and Build.

 The Mission of the ArchiMetaverse Pro Studio is to make the architect and designer the most well aquiped, self-suficient experts to operate and thrive in the soon-to-be most invaluable site on Earth: the web3 digital domain.

Sound on.png

Studio Brief

The first edition of our metaverse studio, Meta Fluid Studio, focused on a multi-author masterplan, while the second focused on web3 company headquarters. The third Studio centered on crafting Meta Mansions for affluent clients. Now, in this season, our focus has shifted towards addressing the rising demand in the digital industry that places community well-being at its core. These growing companies are dedicated to mental health, emotional defense, healing, and providing a mental sanctuary, which has become the new gold of our era.

 

2023 has been a year market by significant turmoil, the importance of self-mental-protection became evident, increasing the demand for strategies promoting mental stability. Health apps have never been so popular and digital therapy has never been so established. Although very propular these services are still limited to 2 dimensions, limiting the effectiveness of their concept. The evolution of technology is leading to a most desired digital-tridimensionality and these therapies will in no time reach its true potential of healing in immersive digital spaces. Currently, clients are seeking solutions with metaverse and web 3 builders that can help them pioneering into the future 3D digital landscape.

 

The ArchiMetaverse Pro invites Architects to elevate the digital industry of mental-health in a new digital product, a service or a project that compliments a phsyical structure or elevantes a digital app of community-gathering and minfulness. The common landscape for all projects is a digital tropical environment. Their client differs amongst the most affluent digital companies that serve community with health, shelter, retreat, strength or mind stability - an Inner Sanctuary.

HighresScreenshot00016_E-topaz-enhance-2x-sharpen.jpg
ArchiMetaverse Studio_4.jpg
ArchiMetaverse Studio_3.jpg
HighresScreenshot00014_E-topaz-enhance-2x.jpg
Sound on.png

Final Project

Over12 weeks and 6 classes, you will learn how to design fluid, organic spaces in Autodesk Maya, create and curate environments in Unreal Engine, and master both third-person and first-person perspectives. You will learn how to design MetaHumans, integrate gameplay and purpose on a metaverse project; and in the end produce all the documentation necessary to sell this project to a community and a client. 

Teams will aim to complete controlled design projects in both Maya and Unreal Engine, and by the end of the AMP studio deliver a fully-ready metaverse project in all 3 formats: u.e model, highres visuals, walk-trough videos - in first and in third person perspective.

If you complete all 6 class tutorials, work with consistency with your team, trust in the process, you will finish with this and much more.

Disrupt the conventional norms of our profession and Join Us.

ArchiMetaverse Studio_6.jpg
ArchiMetaverse Studio_5.jpg
ArchiMetaverse Studio_7.jpg
HighresScreenshot00055_E-topaz-denoise.jpg
ArchiMetaverse Studio_1.jpg
HighresScreenshot00015_E-topaz-enhance-2.1x-sharpen.jpg

Character Design Integration

The ArchiMetaverse Pro Studio is shaking things up by introducing Character Design into our learning mix and making it a key part of the final project. We're breaking ground on this front among designers and architects. Teams will be diving into the challenge of creating a virtual character that's not just any character—think highly realistic and lifelike vibes, courtesy of the well-known virtual humans platform, Metahumans. Teams get to pick: either keep it simple by linking up Metahumans with Unreal Engine, or go all out and craft a fully customized digital character with the Character Design Tutor. Picture a workflow that jumps between reality capture, Metahumans, Unreal Engine blueprints, Substance Painter for custom materials, and the nitty-gritty of animation and rigging.

As the project unfolds, a character takes center stage. Teams get to hash out who this character is and decide just how much effort they're throwing into the build.

Buse Simon will be your Character Design Head Tutor, teaching you both workflows. Check our Avatar below, thats the bench mark.

Sound on.png
13.jpg
05_new.jpg
08.jpg
Landscape_16_9_4k_Title_5.jpg

ArchiMetaverse Pro Resort Edition - Online Workshop

7 Sunday sessions

level1.png

First timers, Beginners and Intermediate

software 2.png

Autodesk Maya + Unreal Engine 5.3 + MetaHumans

Duration 2.png

16:00 - 20:00 GMT

zoom Live.png

Live Online 

Classes are recorded and shared 

language 2.png

English

Seats.png

25 Seats

Meta-Architects

Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Bamanie, Muhammed Shawkat and Akshaya Rupasri 2023

Sound on.png
Sound on.png

Previous successful Studio-Projects

Sound on.png
MetaArch_01.jpg
53-topaz-enhance-1.7x-faceai.png
MetaArchitects_01.jpg

Mello Villa

Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Shahin and Guillermo Rage, 2023

Sound on.png
Mello_03.jpg

Elemental

Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jennifer Durand and Daniel Escobar

Exclusible Club-House

Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jan Wilk, 2022

Exclusible_04.jpg
Exclusible_01.jpg
Exclusible_02.jpg

Bored Ape Yatch Club

Meta-Fluid Studio 2.0 | PA Academy x Mariana Cabugueira Studio | Dragos Epure, 2022

imagine 3.jpg
imagine 4.jpg
Imagine 2.jpg
imagine 8.jpg

Publications

PA.png
PA_article

ArchiMetaverse Pro Resort Edition - Online Workshop

ArchiMetaverse Pro, the Resort Edition
Studio Structure

Sunday, 10th December 2023  

Session 1

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Introduction

. Presentation of the Studio Brief

. Introduction to Autodesk Maya

. Maya 3D modelling session

Homework - maya class - screenshot submission 

Studio Teams of 3 will be assigned and announced on Discord

A section of the MiroBoard will be dedicated to each team for the 1st moodboard

Sunday, 17th December 2023

Session 2

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Maya 3D modelling and Export workflow to UE

. Introduction to Unreal Engine

. Unreal Engine environment set up and 3D model Import

. First Studio Review - moodboard review per team

Homework - unreal engine - screenshot submission 

Complete MiroBoard with 1st sketches by each Team 

Friday, 22nd December 2023

Session 3

      4hrs

16:00 - 20:00 GMT 

      

pngtree-black-time-icon-image_2291879.png

. Maya 3D modelling session

. Unreal Engine avatars and environment session

. Studio Review - first sketches review per team

BREAK

Each Team will have 2 weeks to design their project and work in Unreal Engine

for the INTERIM SUBMISSION ON THE 6th OF JANUARY

Sunday, 7th January 2024

Session 4

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Maya final 3D modelling session - detail design

. Studio Review - Interim Submission review

Studio Teams to work on the chosen sketch and develop further

upload screenshots on miro board

Sunday, 14th January 2024

Session 5

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Unreal Engine final element's and visual's set up

. Studio Review - Project's review

Studio Teams to work on the chosen sketch and develop further

upload screenshots on miro board

Sunday, 21st January 2024

Session 6

      4hrs

16:00 - 20:00 GMT 

      

pngtree-black-time-icon-image_2291879.png

. Final Project's Review

Final Presentation

Each Team will submit a Social Media Package and a Final Presentation with the final elements of the project, including concept, final UE rendering and simulation walk-throughs.

This will be a Presentation with a renowned Jury and Open to Public.

Sunday, 4th February 2024

Your Tutors:

Mariana Circle.png
  • Instagram

Studio Tutor: Mariana Cabugueira
and Autodesk Maya instructor



Mariana Cabugueira is the Architect Director, Award Winner and Founder of  [MC] Studios - Mariana Cabugueira Studios.

Mariana holds a Master's in Architecture and Urbanism from Lisbon's FAL School and the Politecnico di Milano, alongside a Master's in Architectural Design Research from Architectural Association - DRL in London, cementing her as an Architectural Designer.

As a Senior Architect at Zaha Hadid Architects, for over 5 years Mariana contributed to the design of iconic projects like the Navi Mumbai Airport and the Tower C in Shenzhen. In 2022, she was the Leader and Art Director of the Architecture Depa