ArchiMetaverse Pro 2.0 - Online Studio
7 Sunday sessions, 12th May - 21st July 2024
First timers, Beginners and Intermediate
16:00 - 20:00 GMT
Live Online
Classes are recorded and shared
25 Seats
Autodesk Maya + Unreal Engine 5.3 + MetaHumans
English
Studio Description
ArchiMetaverse Pro 2.0 is to date most comprehensive workshop for Design, Research, and Building Digital Open-Worlds, commonly known as the Metaverse. In 7 online classes, you will learn how to conceptualize and fully 3D model your project using Autodesk Maya; build your scene, real-time render, and develop a third-person gameplay experience in Unreal Engine 5; design your own Avatar through MetaHuman Creator, Real-Time Capture, Unreal Engine and Substance Painter; and conclude with a highly realistic Virtual World, immersive and ready for your VR Headset.
In this edition, we are focusing heavily on Cognitive Improvement, contributing to the Mind Industry. We will address PHOBIAS and improve exposure therapy through Extended Reality, designed by us. The studio is dedicated to designers, architects, and digital world's enthusiasts. All softwares are taught from beginner level. READY TO JOIN?
Studio Goals
Metaverse-Design and Building requires a particular creator's-workflow which involves two main teams: the design team - geometry creators; and environment artists - the developpers team. This second Team is commonly unknown to the regular designer and Architect, as they build the real-time rendered scene, develop the Environment Art, operate the gameplay tech. The Mission of ArchiMetaverse Pro Studio is to make the architect and designer the most well aquiped, self-suficient expert to operate and control the quality of both teams, the designer and the developer. Fort that, new softwares and languages are strickly necessary to be learnt.
Studio Software Tutorials
Our Studio has been researching and refining the best software workflow for Metaverse Architecture, Design and Building for the past 2 years. After 4 editions of the Studio the most successfull and relevant software combo has to come down to Autodesk Maya - for fluid, precise, architectural design; Unreal Engine for realistic real-time rendering and gameplay; MetaHuman Creator, UE and Substance Painter for realistic and tailored Avatar generation.
Every AMP 2.0 Session is Split half Tutorial half Project Review. Each software is taught from beginners level and reaches advanced level. All Classes are recorded and shared.
Autodesk Maya: Autodesk Maya: This software is considered to be a niche in the world of Architecture. Why? Because the type of geometry it enables is part of a design niche in this industry - High End Architectural Design. Zaha Hadid Architects lays foundation in this software. The sophistication delivered inspired young architects to follow her footsteps, offices we commonly know these days UNStudio; MAD Architects; LAVA Architects. Fluid Architectural Design is - and it will remain - achieved to perfection with Autodesk Maya.
Mariana Cabugueira has been teaching Maya to architects for 6 years, she will be your tutor. This will be your Model:
Unreal Engine: Currently the multi-player metaverse is commonly built with Unity. The multi-player gamming industry is built with Epic Games in Unreal Engine. Unity is heavy, bets on low-res graphics, strongly not ''creator friendly''; Unreal Engine is high-res, photorealsitic, lighth-weight for how much it performs; intuitive and most definitely preparing a metaverse that delivers a world stream like The Matrix Awakens. We believe we should teach you the best, not the current medium good, for that reason we have the best Architect tutor Laura Massot, teaching you Unreal Engine from an Architect POV with her expert Environmental Artist skills.
Avatar Design - Software Workflow
For the Avatar Design chapter you will leverage custom character design with 3D Lateral and Unreal Engine’s real-time “Metahuman” technology. How? Reality Capture will be used where they will learn how to create point-cloud data driven 3D geometry construction from video inputs. The 3D scanned geometry will then be brought back to Unreal for Mesh2Metahuman workflow, to be later adapted to a PBR workflow inside Substance Painter for procedural and manual texture painting for their characters. All this is 4hrs of Live Tutorials.
Buse Simon will be your Tutor for Avatar Design and Avatar Gameplay Integration.
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Project Brief
This semester ArchiMetaverse Pro 2.0 invites Architects and Designers to empower Cognitive Health Practices through Virtual Reality. The psyco-niche is PHOBIAS, the therapy is Systematic desensitization. How to address human’s peculiar phobias by gradually exposing them to their virtual experience? Fear of heights, thalassophobia, claustrophobia, fear of mirrors, trypophobia, arachnophobia – the list goes on. This will be a exciting controlled JOURNEY in a space designed and curated by you and your team.
​
In traditional Phobis therapy systematic desensitization involves a gradual approach to the phobia object - done by visual or physical approximation - this requires the state of hypnosis: the therapist conducts a fictional scene in which the phobia object is present.
Virtual reality in Cognitive improvement is a major industry breakthrough for immersion therapy. The patient is no longer unconscious in hypnosis but is living a controlled environment, vividly - as the brain believes in what it sees, therapy is fast and more effective. The environment is set and digitally tracked by the therapist or user; the recordings of the journey are analysed together;From now on the patient can practice solo and at pocket distance, as homework and with regularity, tracking progress and accomplishing goals.
​
For AMP 2.0 Architecture Project we have picked TRYPOPHOBIA - the fear of holes.
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Avatar Design Integration
For AMP 2.0 Studio Character Design has became a Key Part of the final metaverse project. As this element highly contributes to the immersive experience of the project. In third or first person, we project ourselves in the character by watching or taking decisions through them. For this reason the Avatar Design Tutorial teaches you beyond the basics and introduces you to a professional pipeline that includes UE MetaHuman Creator, Real-Time, point-cloud data to 3d Mesh, Unreal Engine Mesh2Metahuman workflow, later adapted to a PBR workflow inside Substance Painter for procedural and manual texture painting.
Buse Simon will be your Character Design Head Tutor. Ether has been AMP resident Avatar, she represents Clear Air after dust. With a hint of child-like curiosity, you will see her often discovering and challenging the new emmerging spaces of the AMP Island.
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Final Project
Over 12 weeks and 7 classes, you will learn how to design fluid, organic spaces in Autodesk Maya, create and curate environments in Unreal Engine, and master both third-person and first-person perspectives. You will learn how to design MetaHumans, integrate gameplay. By the end of AMP Studio you should be skilled to purpose your own metaverse project; and in the end produce all the documentation necessary to sell this project to a community and a client.
The Final Presentation is Public and counts as usual with reputabe Jury members (Heatherwick Studio, Zaha Hadid Architects,DEZACT, etc)
​
DARE AND JOIN US.
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Final Renders
ArchiMetaverse Pro 2.0 - Online Workshop
7 Sunday sessions, 12th May - 21st July
First timers, Beginners and Intermediate
Autodesk Maya + Unreal Engine 5.3 + MetaHumans
16:00 - 20:00 GMT
Live Online
Classes are recorded and shared
English
25 Seats
ArchiMetaverse Pro 2.0
Studio Structure
Sunday, 12th May 2024
Session 1
4hrs
16:00 - 20:00 GMT
. Introduction
. Presentation of the Studio Brief
. Introduction to Autodesk Maya
. Maya 3D modelling session
Homework - maya class - screenshot submission
Studio Teams of 3 will be assigned and announced on Discord
A section of the MiroBoard will be dedicated to each team for the 1st moodboard
​
Sunday, 19th May 2024
Session 2
4hrs
16:00 - 20:00 GMT
. Maya 3D modelling and Export workflow to UE
. Introduction to Unreal Engine
. Unreal Engine environment set up and 3D model Import
. First Studio Review - moodboard review per team
Homework - unreal engine - screenshot submission
Complete MiroBoard with 1st sketches by each Team
​
Friday, 26th May 2024
Session 3
4hrs
16:00 - 20:00 GMT
. Maya 3D modelling session
. Unreal Engine avatars and environment session
. Studio Review - first sketches review per team
BREAK
Each Team will have 2 weeks to design their project and work in Unreal Engine
for the INTERIM SUBMISSION ON THE 6th OF JUNE
​
Sunday, 9th June 2024
Session 4
4hrs
16:00 - 20:00 GMT
. Avatar and MetaHuman design Part 1
. Studio Review - Interim Submission review
Studio Teams to work on the chosen sketch and develop further
upload screenshots on miro board
​
Sunday, 16th June 2024
Session 5
4hrs
16:00 - 20:00 GMT
. Avatar and MetaHuman design Part 1
. Maya 3D modelling - FINAL 3d modelling class
Studio Teams to work on the chosen sketch and develop further
upload screenshots on miro board
Sunday, 23rd June 2024
Session 6
4hrs
16:00 - 20:00 GMT
. Unreal Engine - FINAL documentation elements + animation
. Studio Review
​
Final Presentation
Each Team will submit a Social Media Package and a Final Presentation with the final elements of the project, including concept, final UE rendering and simulation walk-throughs.
This will be a Presentation with a renowned Jury and Open to Public.
​
Sunday, 21th July 2024
BREAK
Each Team will have 2 weeks to prepare the project for the Final Studio Review
​
​
Sunday, 7th July 2024
Session 7
4hrs
16:00 - 20:00 GMT
. Final Studio Review and Final presentation simulation
​
​
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Previous & successful Studio-Projects
Mello Villa
Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Shahin and Guillermo Rage, 2023
Elemental
Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jennifer Durand and Daniel Escobar
Exclusible Club-House
Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jan Wilk, 2022
Bored Ape Yatch Club
Meta-Fluid Studio 2.0 | PA Academy x Mariana Cabugueira Studio | Dragos Epure, 2022
Publications
Meta-Architects
Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Bamanie, Muhammed Shawkat and Akshaya Rupasri 2023
ArchiMetaverse Pro 2.0 WORKSHOP - STUDIO
May 12th - July 21st 2024
Your Tutors:
Studio Tutor: Mariana Cabugueira
and Autodesk Maya instructor
Mariana Cabugueira is the Architect Director, Award Winner and Founder of [MC] Studios - Mariana Cabugueira Studios.
Mariana holds a Master's in Architecture and Urbanism from Lisbon's FAL School and the Politecnico di Milano, alongside a Master's in Architectural Design Research from Architectural Association - DRL in London, cementing her as an Architectural Designer.
As a Senior Architect at Zaha Hadid Architects, for over 5 years Mariana contributed to the design of iconic projects like the Navi Mumbai Airport and the Tower C in Shenzhen. In 2022, she was the Leader and Art Director of the Architecture Department at Wilder World - an international web3 company - shaping the metaverse City, Wiami.
​
Founding Mariana Cabugueira Studios in 2022, she's driving evolution in architecture and digital design. [MC] Studios was created to bridge the physical and the digital in the architecture practice, particularly within the rapidly emerging web3 immersive spaces, known as the metaverse.
​
Mariana is also an Academic teacher, Head Tutor, and Studio Director, with a global impact as an influential speaker worldwide.
Studio Tutor Assistant: Laura Massot
Unreal Engine instructor and expert
Born and raised in sunny Barcelona, Laura Massot is a passionate and experienced professional in the field of content creation for architecture and design. With a formal education in Design, she has trained her eye over the past decade, shaping her career as a 3D Artist and Art Director, collaborating with studios from all over the world.
​
Laura established her creative studio in 2022, Virtuala, blending traditional 3D rendering with cutting-edge technology, from AI image generation to immersive experiences with Unreal.
Beyond being a creator, Laura is also a teacher, a mentor, and a consultant.
Studio Tutor Assistant: Buse Simon
Character Designer and Unreal Engine expert
Buse Simon,known professionally as BUSEART, is a 3D artist and Computational Designer based in the UK. Her journey began with a solid foundation at the Manchester School of Architecture as an Advanced Digital Designer Instructor. further refined by self-learning Technical 3D Artistry skills. Buse has completed the prestigious Unreal Engine Fellowship. She is part of the Epic Dev Community, DIGI-GXL and BrawHaus.
Notably, Buse is the author of the interactive 3D shows for notable names such as KAS:ST, ARTBAT, and Chris Avantgarde, fusing art and translating sound into visual mesmerizing narratives.
Buse Simon works as an Independent Technical 3D Artist, transcending multiple industries such as design, music and interactive 3D Art. She also directs the Animated 7-episode series ''Evil Beauty''. Through Evil Beauty Buse challenges established norms, prompting contemplation on the unintended consequences of hedonism and the potential emergence of dystopian realities.
archimetaverse pro 2.0
[MC] STUDIOS
Mariana Cabugueira workshop series
ArchiMetaverse Pro, 2.0
English
Classes are recorded and shared
Live Online
16:00 - 20:00 GMT
Autodesk Maya + Unreal Engine 5.3 + MetaHumans
First timers, Beginners and Intermediate
7 Sunday sessions 12th May - 21st July
25 Seats
Frequently Asked questions:
Q: Do I need to have previous knowledge in any of the softwares?
A: No, both Autodesk Maya and Unreal Engine will be taught from scratch and quickly evolve to Intermediate level, with patience and at the correct pace for any levels. All the previous students learned from zero.
Q: What should I have installed on my computer/desktop by the beginning of the studio?
A: From the moment you register you should download Discord and create an account, as all studio communications will be done through a discord channel; install Autodesk Maya, from the official website you will have a free student account otherwise venture into the sea and download it, any version works; install Epic Games, from here you will be able to download Unreal Engine 5.3, please update your UE if you have an older version; create a miro board free account, we will share the studio board for the teams to load their progress weekly.
Q: How many participants are there per team?
A: 3 people per team.
Q: Can I pick my own team?
A: Yes, you can inform us of your preferred team in advance. Otherwise, the teams will be done by us based on the level of software expertise and time zone of each participant so we can reach balanced teams.
Q: Can I work solo?
A: Yes. If you don't have a solid level of Maya or Unreal Engine we really encourage you not to. Trust the team's process.
Q: Can I register only for the recordings?
A: Yes, the recordings will be sent to all participants 24hrs after the class and are valid for a Year.
Q: Do I need to 3d model at the same time as the tutorial?
A: Not at all, we do not encourage Live 3D modelling as it can be very frustrating specially if you are a beginner. We strongly believe that we should approach software learning in 3 phases: watch and listen; watch and practice; practice on your own; so while we 3D model in Maya feel free run errands while watching and listening. Nevertheless, Unreal Engine classes are easy and fun to be done in simultaneous.
Q: Do I need to stay until the end of the class?
A: You don't need to be present 100% present during the 3 first hours, as you can practice the softwares with the recordings later, but it is absolutely necessary to have you back for the last Studio Review hour.
Q: Do I need a High-End computer to run any of these softwares?
A: No, you do not. Make sure sure you have at least 15 GB of storage available on your computer as Unreal models are quite heavy, and a fairly ok/updated graphic's card. Both softwares are available for Windows or Mac.
Q: Do I need a mouse?
A: Yes, odd question. The answer is obviously you need a mouse for 3d modelling.
Reem Bamanie, Saudi Arabia
''Each time I have been your student you have shown me that my capabilities knows no limits! You have become an ideal and a shining example of a true architect, ispiring me to push boundaries and defy limitations. Your influence has made a lasting impact on my journey, and I am forever grateful for your guidance. Thank you for being a guiding lightand reminding me that the world of architecture offers endless possibilities.''
former student of the MasterClass bundle
Meta-Fluid Studio 3.0
Muhammed Shawket, Egypt
''I am immensely grateful of being taught by an incredibly talented architect like you. You've shown me the true essence of architect and how to shape any form I desire. Your expertise and passion have inspired me to think creatively and push boundaries. Thank you for your patience, individual attention and belief in my abilities. You have not only taught me architecture but have also shaped me as an individual. Your commitment to excellence and inovation will forever guide my work.''
Meta-Fluid Studio 3.0
Guillermo Rage, Mexico
''I don't have words enough to express how much your guidance has meant to me. It has been an incredible honour to learn from someone as extraordinary as you, I am truly grateful for the opportunity. Having you witness and appreciate my work meant the world to me. And thefact that I could learn from you at the same time made it even more remarkable. You are not only an amazing mentor but a genuine inspiration. Your dedication, knowledge and unwavering support have pushed me to believe in myself and strive for grateness.''
Meta-Fluid Studio 3.0
Leo Ali, UK
“Thank you you for helping me/us learn the software I have always wanted to, in a clear, precise beautiful manner. With such a project it created a particular motivation to make as strong as possible. That stems from the format that you've created. Thank you for teaching us how to teach also. Its been a thrill to design for the Metaverse."
Amal G, Saudi Arabia
''I learned all Maya and Unreal from you. You truly have the power for teaching''
Meta-Fluid Studio 1.0
Matt Asboth, UK
''We really liked the whole studio period, we were able to learn a lot in a short time and looking back on the 12-16 hours of modeling, it will remain an eternal memory in our archi memory. Looking forward for the next course with you!!''
Deeksha Basawaraj, India
''Thank you so much for the wonderful experience Mariana absolutely LOVED the workflow''
Meta-Fluid Studio 2.0