top of page
240410_16_9_titles_ArchiMetaverse Pro 2_2.jpg

ArchiMetaverse Pro 2.0 - Online Studio

Sunday sessions, 12th May - 21st July 2024

level1.png

First timers, Beginners and Intermediate

Duration 2.png

16:00 - 20:00 GMT

zoom Live.png

Live Online 

Classes are recorded and shared 

Seats.png

25 Seats

software 2.png

Autodesk Maya + Unreal Engine 5.3 + MetaHumans

language 2.png

English

Studio Description

The ArchiMetaverse Pro 2.0 is the unrivaled workshop that introduces you to the workflow and methodologies necessary for designing and building immersive digital spaces in web3 landscapes, otherwise known as the metaverse. Whether you are an aspiring architect or designer or simply curious about the digital industry of metaverse, this workshop offers the exceptional opportunity to learn the tools and the workflow behind metaverse-building with professionals that have build and designed metaverse landscapes in WEB3 companies.

Studio Goals

Metaverse-Design and Build requires the workflow involving two main teams: the design team, consisting on the geometry creators and environment artists - and the second team, the developpers team. A traditional relationship between an architect and a developer is one of co-dependency - in our conventional practice it translate in the architect and engineer relation. On the metaverse industry these two teams also exist and operate within two distinct softwares environments, the lack of knowlwedge of one group about the other's softwares re-inforces this co-reliance. Both environment artists and developers work within the same landscape. The architect is solo in software bubble.

 

What if we told you can learn the skills to reduce the dependency on developpers and env. artists to operate on the metaverse? What if we told that this workshop is dedicated to teaching these skills? The Goal of this studio is to introduce the architect to the metaverse developer's tools; equip them with the necessary skill set for environmental art, and all this while mastering a high-end software for fluid geometry-design. Autodesk Maya x Unreal Engine 5 x MetaHumans, the ultimate combo for Metaverse Design and Build.

​

 The Mission of the ArchiMetaverse Pro Studio is to make the architect and designer the most well aquiped, self-suficient experts to operate and thrive in the soon-to-be most invaluable site on Earth: the web3 digital domain.

Sound on.png

Studio Brief

The first edition of our metaverse studio, Meta Fluid Studio, focused on a multi-author masterplan, while the second focused on web3 company headquarters. The third Studio centered on crafting Meta Mansions for affluent clients. Now, in this season, our focus has shifted towards addressing the rising demand in the digital industry that places community well-being at its core. These growing companies are dedicated to mental health, emotional defense, healing, and providing a mental sanctuary, which has become the new gold of our era.

 

2023 has been a year market by significant turmoil, the importance of self-mental-protection became evident, increasing the demand for strategies promoting mental stability. Health apps have never been so popular and digital therapy has never been so established. Although very propular these services are still limited to 2 dimensions, limiting the effectiveness of their concept. The evolution of technology is leading to a most desired digital-tridimensionality and these therapies will in no time reach its true potential of healing in immersive digital spaces. Currently, clients are seeking solutions with metaverse and web 3 builders that can help them pioneering into the future 3D digital landscape.

 

The ArchiMetaverse Pro, 2.0 invites Architects to elevate the digital industry of mental-health in a new digital product, a service or a project that compliments a phsyical structure or elevantes a digital app of community-gathering and minfulness. The common landscape for all projects is a digital tropical environment. Their client differs amongst the most affluent digital companies that serve community with health, shelter, retreat, strength or mind stability - an Inner Sanctuary.

N01.jpg
Sound on.png
N03.jpg

Final Project

Over 12 weeks and 7 classes, you will learn how to design fluid, organic spaces in Autodesk Maya, create and curate environments in Unreal Engine, and master both third-person and first-person perspectives. You will learn how to design MetaHumans, integrate gameplay and purpose on a metaverse project; and in the end produce all the documentation necessary to sell this project to a community and a client. 

​

Teams will aim to complete controlled design projects in both Maya and Unreal Engine, and by the end of the AMP studio deliver a fully-ready metaverse project in all 3 formats: u.e model, highres visuals, walk-trough videos - in first and in third person perspective.

If you complete all 6 class tutorials, work with consistency with your team, trust in the process, you will finish with this and much more.

​

Disrupt the conventional norms of our profession and Join Us.

240410_4_5_titles_Cover2_b.jpg
N07_magnific_LOWRES.jpg
N07_magnific (3).jpeg
N07_magnific (2).jpeg
3.jpg
5.jpg
N07_magnific (1).jpeg

Character Design Integration

The ArchiMetaverse Pro Studio is shaking things up by introducing Character Design into our learning mix and making it a key part of the final project. We're breaking ground on this front among designers and architects. Teams will be diving into the challenge of creating a virtual character that's not just any character—think highly realistic and lifelike vibes, courtesy of the well-known virtual humans platform, Metahumans. Teams get to pick: either keep it simple by linking up Metahumans with Unreal Engine, or go all out and craft a fully customized digital character with the Character Design Tutor. Picture a workflow that jumps between reality capture, Metahumans, Unreal Engine blueprints, Substance Painter for custom materials, and the nitty-gritty of animation and rigging.

As the project unfolds, a character takes center stage. Teams get to hash out who this character is and decide just how much effort they're throwing into the build.

Buse Simon will be your Character Design Head Tutor, teaching you both workflows. Check our Avatar below, thats the bench mark.

Sound on.png
13.jpg
05_new.jpg
08.jpg
240410_16_9_titles_ArchiMetaverse Pro 2_2.jpg

ArchiMetaverse Pro 2.0 - Online Workshop

7 Sunday sessions, 12th May - 21st July

level1.png

First timers, Beginners and Intermediate

software 2.png

Autodesk Maya + Unreal Engine 5.3 + MetaHumans

Duration 2.png

16:00 - 20:00 GMT

zoom Live.png

Live Online 

Classes are recorded and shared 

language 2.png

English

Seats.png

25 Seats

Meta-Architects

Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Bamanie, Muhammed Shawkat and Akshaya Rupasri 2023

Sound on.png
Sound on.png

Previous successful Studio-Projects

Sound on.png
MetaArch_01.jpg
53-topaz-enhance-1.7x-faceai.png
MetaArchitects_01.jpg

Mello Villa

Meta-Fluid Studio 3.0 | PA Academy x Mariana Cabugueira Studio | Reem Shahin and Guillermo Rage, 2023

Sound on.png
Mello_03.jpg

Elemental

Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jennifer Durand and Daniel Escobar

Exclusible Club-House

Meta-Fluid Studio 1.0 | PA Academy x Mariana Cabugueira Studio | Jan Wilk, 2022

Exclusible_04.jpg
Exclusible_01.jpg
Exclusible_02.jpg

Bored Ape Yatch Club

Meta-Fluid Studio 2.0 | PA Academy x Mariana Cabugueira Studio | Dragos Epure, 2022

imagine 3.jpg
imagine 4.jpg
Imagine 2.jpg
imagine 8.jpg

Publications

PA.png
PA_article

ArchiMetaverse Pro 2.0 - Online Workshop

ArchiMetaverse Pro 2.0
Studio Structure

Sunday, 12th May 2024

Session 1

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Introduction

. Presentation of the Studio Brief

. Introduction to Autodesk Maya

. Maya 3D modelling session

Homework - maya class - screenshot submission 

Studio Teams of 3 will be assigned and announced on Discord

A section of the MiroBoard will be dedicated to each team for the 1st moodboard

​

Sunday, 19th May 2024

Session 2

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Maya 3D modelling and Export workflow to UE

. Introduction to Unreal Engine

. Unreal Engine environment set up and 3D model Import

. First Studio Review - moodboard review per team

Homework - unreal engine - screenshot submission 

Complete MiroBoard with 1st sketches by each Team 

​

Friday, 26th May 2024

Session 3

      4hrs

16:00 - 20:00 GMT 

      

pngtree-black-time-icon-image_2291879.png

. Maya 3D modelling session

. Unreal Engine avatars and environment session

. Studio Review - first sketches review per team

BREAK

Each Team will have 2 weeks to design their project and work in Unreal Engine

for the INTERIM SUBMISSION ON THE 6th OF JUNE

​

Sunday, 9th June 2024

Session 4

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Avatar and MetaHuman design Part 1

. Studio Review - Interim Submission review

Studio Teams to work on the chosen sketch and develop further

upload screenshots on miro board

​

Sunday, 16th June 2024

Session 5

      4hrs

16:00 - 20:00 GMT

      

pngtree-black-time-icon-image_2291879.png

. Avatar and MetaHuman design Part 1

. Maya 3D modelling - FINAL 3d modelling class

Studio Teams to work on the chosen sketch and develop further

upload screenshots on miro board

Sunday, 23rd June 2024

Session 6

      4hrs

16:00 - 20:00 GMT 

      

pngtree-black-time-icon-image_2291879.png

. Unreal Engine - FINAL documentation elements + animation

. Studio Review

​

Final Presentation

Each Team will submit a Social Media Package and a Final Presentation with the final elements of the project, including concept, final UE rendering and simulation walk-throughs.

This will be a Presentation with a renowned Jury and Open to Public.

​

Sunday, 21th July 2024

BREAK

Each Team will have 2 weeks to prepare the project for the Final Studio Review

​

​

Sunday, 7th July 2024

Session 7

      4hrs

16:00 - 20:00 GMT 

      

. Final Studio Review and Final presentation simulation

​

​

Your Tutors:

Mariana Circle.png
  • Instagram

Studio Tutor: Mariana Cabugueira
and Autodesk Maya instructor



Mariana Cabugueira is the Architect Director, Award Winner and Founder of  [MC] Studios - Mariana Cabugueira Studios.

Mariana holds a Master's in Architecture and Urbanism from Lisbon's FAL School and the Politecnico di Milano, alongside a Master's in Architectural Design Research from Architectural Association - DRL in London, cementing her as an Architectural Designer.

As a Senior Architect at Zaha Hadid Architects, for over 5 years Mariana contributed to the design of iconic projects like the Navi Mumbai Airport and the Tower C in Shenzhen. In 2022, she was the Leader and Art Director of the Architecture Department at Wilder World - an international web3 company - shaping the metaverse City, Wiami.

​

Founding Mariana Cabugueira Studios in 2022, she's driving evolution in architecture and digital design. [MC] Studios was created to bridge the physical and the digital in the architecture practice, particularly within the rapidly emerging web3 immersive spaces, known as the metaverse.

​

Mariana is also an Academic teacher, Head Tutor, and Studio Director, with a global impact as an influential speaker worldwide.

Laura Circle.png
  • Instagram

Studio Tutor Assistant: Laura Massot
Unreal Engine inst
ructor and expert
 

Born and raised in sunny Barcelona, Laura Massot is a passionate and experienced professional in the field of content creation for architecture and design. With a formal education in Design, she has trained her eye over the past decade, shaping her career as a 3D Artist and Art Director, collaborating with studios from all over the world.  

​

Laura established her creative studio in 2022, Virtuala, blending traditional 3D rendering with cutting-edge technology, from AI image generation to immersive experiences with Unreal.  

Beyond being a creator, Laura is also a teacher, a mentor, and a consultant.

  • Instagram

Studio Tutor Assistant: Buse Simon
Character Designer and Unreal Engine expert

 

Buse Simon,known professionally as BUSEART, is a 3D artist and Computational Designer based in the UK. Her journey began with a solid foundation at the Manchester School of Architecture as an Advanced Digital Designer Instructor. further refined by self-learning Technical 3D Artistry skills. Buse has completed the prestigious Unreal Engine Fellowship. She is part of the Epic Dev Community, DIGI-GXL and BrawHaus.

 

Notably, Buse is the author of the interactive 3D shows for notable names such as KAS:ST, ARTBAT, and Chris Avantgarde, fusing art and translating sound into visual mesmerizing narratives.

 

Buse Simon works as an Independent Technical 3D Artist, transcending multiple industries such as design, music and interactive 3D Art. She also directs the Animated 7-episode series ''Evil Beauty''. Through Evil Beauty Buse challenges established norms, prompting contemplation on the unintended consequences of hedonism and the potential emergence of dystopian realities.

Landscape_16_9_4k_Title_Home 2.jpg

archimetaverse pro 2.0 

limited seats

[MC] STUDIOS

Mariana Cabugueira workshop series

ArchiMetaverse Pro, 2.0

language 2.png

English

Classes are recorded and shared 

zoom Live.png

Live Online 

Duration 2.png

16:00 - 20:00 GMT

software 2.png

Autodesk Maya + Unreal Engine 5.3 + MetaHumans

level1.png

First timers, Beginners and Intermediate

7 Sunday sessions 12th May - 21st July

Seats.png

25 Seats

Frequently Asked questions:

Q: Do I need to have previous knowledge in any of the softwares?
A: No, both Autodesk Maya and Unreal Engine will be taught from scratch and quickly evolve to Intermediate level, with patience and at the correct pace for any levels. All the previous
 students learned from zero. 

Q: What should I have installed on my computer/desktop by the beginning of the studio?

A: From the moment you register you should download Discord and create an account, as all studio communications will be done through a discord channel; install Autodesk Maya, from the official website you will have a free student account otherwise venture into the sea and download it, any version works; install Epic Games, from here you will be able to download Unreal Engine 5.3, please update your UE if you have an older version; create a miro board free account, we will share the studio board for the teams to load their progress weekly.

Q: How many participants are there per team?
A: 3 people per team.

Q: Can I pick my own team?
A: Yes, you can inform us of your preferred team in advance. Otherwise, the teams will be done by us based on the level of software expertise and time zone of each participant so we can reach balanced teams.

Q: Can I work solo?
A: Yes. If you don't have a solid level of Maya or Unreal Engine we really encourage you not to. Trust the team's process.

Q: Can I register only for the recordings?
A: Yes, the recordings will be sent to all participants 24hrs after the class and are valid for a Year.

Q: Do I need to 3d model at the same tim
e as the tutorial?
A: Not at all, we do not encourage Live 3D modelling as it can be very frustrating specially if you are a beginner. We strongly believe that we should approach software learning in 3 phases: watch and listen; watch and practic
e; practice on your own; so while we 3D model in Maya feel free run errands while watching and listening. Nevertheless, Unreal Engine classes are easy and fun to be done in simultaneous.

Q: Do I need to stay until the end of the class?
A: You don't need to be presen
t 100% present during the 3 first hours, as you can practice the softwares with the recordings later, but it is absolutely necessary to have you back for the last Studio Review hour.

Q: Do I need a High-E
nd computer to run any of these softwares?
A: No, you do not. Make sure sure you have at least 15 GB of storage available on your computer as Unreal models are quite heavy, and a fairly ok/updated graphic's card. Both softwares are available for Windows or Mac.


Q: Do I need a mouse?
A: Yes, odd question. The answer is obviously
 you need a mouse for 3d modelling.

 

MFS 1.jpg

Previous Studios

Reem Bamanie, Saudi Arabia

''Each time I have been your student you have shown me that my capabilities knows no limits! You have become an ideal and a shining example of a true architect, ispiring me to push boundaries and defy limitations. Your influence has made a lasting impact on my journey, and I am forever grateful for your guidance. Thank you for being a guiding lightand reminding me that the world of architecture offers endless possibilities.''
former student of the MasterClass bundle
Meta-Fluid Studio 3.0

Muhammed Shawket, Egypt

''I am immensely grateful of being taught by an incredibly talented architect like you. You've shown me the true essence of architect and how to shape any form I desire. Your expertise and passion have inspired me to think creatively and push boundaries. Thank you for your patience, individual attention and belief in my abilities. You have not only taught me architecture but have also shaped me as an individual. Your commitment to excellence and inovation will forever guide my work.'' 
Meta-Fluid Studio 3.0

Guillermo Rage, Mexico

''I don't have words enough to express how much your guidance has meant to me. It has been an incredible honour to learn from someone as extraordinary as you, I am truly grateful for the opportunity. Having you witness and appreciate my work meant the world to me. And thefact that I could learn from you at the same time made it even more remarkable. You are not only an amazing mentor but a genuine inspiration. Your dedication, knowledge and unwavering support have pushed me to believe in myself and strive for grateness.''
Meta-Fluid Studio 3.0

Leo Ali, UK

“Thank you you for helping me/us learn the software I have always wanted to, in a clear, precise beautiful manner. With such a project it created a particular motivation to make as strong as possible. That stems from the format that you've created. Thank you for teaching us how to teach also. Its been a thrill to design for the Metaverse."

Amal G, Saudi Arabia

''I learned all Maya and Unreal from you. You truly have the power for teaching''
Meta-Fluid Studio 1.0

Matt Asboth, UK

''We really liked the whole studio period, we were able to learn a lot in a short time and looking back on the 12-16 hours of modeling, it will remain an eternal memory in our archi memory. Looking forward for the next course with you!!''

Deeksha Basawaraj, India

''Thank you so much for the wonderful experience Mariana absolutely LOVED the workflow''
Meta-Fluid Studio 2.0
bottom of page